AMOS-L

Message created on:
Thursday, December 4, 1997

From:Jens Vang Petersen (top_cat@post8.tele.dk)
Subject: Re: Fleshee 2000 Work
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On 04-Dec-97, Ryan Watson smashed the keyboard with:
>I'm currently working on a game which I have entitled Fleshee 2000.

>I have done very little on the actual game coding, but am almost finished
>the editor.

>What I'm trying to get to is, I am having small problems dealing with
>screen drawing and saving.

>The screen refresh procedure for when you move from one map to the next
>runs at a fairly fast speed, but it is not as fast as I need/want it to be.
>Can someone give me some code to quickly draw 10X10 icons on the screen
>with a grid of 29X15?

My best shot: The turbo+ extension has speedy commands for this..




>My other problem deals with the saving method I am using. Basically what it
>does is run through each screen and saves each little block. It will run
>fine with about 10 screens or so, but when it is at 100 screens (the max
>for my editor) it takes a horribly long time when it only has to save about
>41K of information.

>What would be the fastest way to save this assuming any map configuration
>from 2X2 to 50X2 and each screen has to save 435 variables?

Stock the variables and maps in a bank (Tools extension is good at this),
and then save the bank (save or Bsave)

NB: Turbo+ is a comercial extension..
Tools extension is PD (Aminet or my homepage..)

--
Happy greetings, Yours..
__________________________________________________________________________
/_ __/ __ / __ /\ ___\ __ \__ _\ aka. JENS VANG PETERSEN
/ / / /_/ / ____/ \ \___\ __ \ \ \ Nyvej 8, DK-4450 Jyderup, Denmark
/_/ /_____/_/ \_____\_\ \_\ \_\ top_cat@post8.tele.dk
http://home8.inet.tele.dk/top_cat/
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